using DotNetty.Handlers.Timeout;
using DotNetty.Transport.Channels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LanShengService.Tcp
{
public class HeartBeatHandler : ChannelHandlerAdapter
{
///
/// Heart Beat Handler.
///
///
///
public override async void UserEventTriggered(IChannelHandlerContext context, object evt)
{
var eventState = evt as IdleStateEvent;
if (eventState != null)
{
if (eventState.State == IdleState.ReaderIdle)
{
await context.CloseAsync();
}
else if (eventState.State == IdleState.WriterIdle)
{
}
else if (eventState.State == IdleState.AllIdle)
{
}
}
else
{
base.UserEventTriggered(context, evt);
}
}
}
}